![]() ![]() They won't fix all your problems, but they do have a fair bit more life expectancy than human drones/fighters, at the cost of a bit lower damage potential. Which makes it really hard to add variety to this category.Įither way, I encourage you to give the new remnant ships a try. Unfortunately, the Tern and Petrel were hamstrung by the decision that they had to be designed in such a way as to fit in *any* fighter or drone bay, so they couldn't be significantly bigger than the biggest fighter or drone currently existing in the game. The Remnant don't use them for damaging dealing unlike virtually everyone else (except the Wanderers) who use these categories as swarms of glass-canons. For instance, the current Remnant drone and fighter were supposed to be a bit tougher and tankier than they currently are, because their main role is to be an agile distraction. One problem with fighter/drone balance is the fact that high tier drones & fighters have to be balanced against the fact that the player may put them on low tier ships. 4/12 or 6/18 would be my ideal, but will be subject to a lot of balancing so may not reach that. It won't follow your numbers exactly - the Remnant don't use pilots as expendable commodities - but it will probably be similar. There *is* a heavy warship version coming, but it will be a story unlock, not an already existing ship. Similar capacity, despite being significantly smaller. Interesting to note (and roughly inline with your suggestion) that the Remnant medium warship carrier has 2/4 ships, versus the Republic's Heavy Warship carrier carying 4/6. combined with a large amount of fighters/drone slots.Īs far as that goes, the Remnant do have a carrier - however it isn't a heavy warship, it is a medium support warship that carries 2 fighters and 4 drones. that's just telling use to buy a butt load of human carriers and cram them with high-tier fighters and drones since at least their capacity is pathetic, and not basically non-exsitantĪ dedicated carrier would have very little space for armament (both in capacity and in hardpoints) but a large engine space to move all the fighters around. ![]() but that doesn't mean that a tier 1 medium warship can carry 6 fighters and a tier 2 heavy warship only carries 7/9. higher tier species would have better fighters. heliarchs would have something like 60/100 and a T3 quarg would have 100/200 for their capital carriers. which is pathetic! and even if we just scale this pathetic ship according to the tiering system the remnant's capital carrier would have 8/12 to 8/16 whilst the sestor ships should have something around 7/14-9/16 for the all-purpose ships and 20/40 for the dedicated carrier. the total cost of all the lances and drones amounts to around a navy gunship. The navy carrier has 4/6 (4 fighters/6 drones) bays. but the problem is we just don't have any carrier they can deploy fighter in quantities to be more than distraction. they provide a missive boost to your fighting power at the cost of being basically one-use. which is balanced, since as the 200 finches will suffer massive losses every fight and is not sustainable in the long run. that's still a major role, but it doesn't mean we can't have dedicated carriers - ships whose main source of firepower is it's fighter armadaĭoing the math, a swarm of 200 finches can melt a quarg ship in around 6 seconds. So i want to discuss the carriers in endless sky.Īt the moment their fighter die in less than a minute and do nothing more than distract firepower for those 40 or so seconds.
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